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178首页  > 魔兽世界  > 7.32版本射击猎人4T21的正确食用方式 单体直逼4T20

7.32版本射击猎人4T21的正确食用方式 单体直逼4T20

魔兽世界 NGA : 轻轻叶落灬 2017-12-08 13:49:43
本文来源于NGA,作者:轻轻叶落灬;原文地址:【查看原文】转载请注明出处! 穿上4T21玩了半天,应该算了解的比较深了,大半夜重新编辑帖子,直接发结论:单体直逼4T20,哨兵穿刺天赋将成主流,瑟雷姆的饥渴已成核心。
一、配装及属性
目前吸毒套只有920,标记戒指也还没有升级,圣物标记加爆和加伤分别仅有一个,提升空间还是很大的。 4T21(披风、胸甲、腿、手套) + 2吸毒套(肩膀、护腕) + [乌尔的羽绒雪地靴] + [瑟雷姆的饥渴] + [不稳定的奥术水晶] + [凝结的命运]。头、项链、戒指尽量选择爆击精通属性,可以主爆击副精通也可以主精通副爆击,但一定要带精通,如果没爆击,选择主精通副急速,主精通副全能。此套配装单体与aoe通用。 饰品可用 [阿曼苏尔的预见] 或高装等的 [高戈奈斯的活力] 等替代,都没有的话可以用常驻敏捷精通或敏捷爆击。橙装上面2件是最优选,都没有的话推荐 [普瑞达兹,萨瓦里克的杰作] 与 [基尔加丹的炽燃决心]。 属性优先级 精通 > 爆击 > 全能 >> 急速,急速随缘,收益极低。 圣物特质选择:[精准](+标记射击爆击) ~= [风行者的指引](+标记射击伤害) > [快速射击](-百发百中CD)。圣物与装等的抉择上,如果一个圣物第一层+第三层有这3个特质中的两个,那么低15装等也可以,因为此套build标记射击占比最高能超过50%,如果只有一层有加强标记,至少可以和高10装等的圣物持平。当然圣物的选择还要看第二层特质,两个圣物的第二层最优选项不会差太多。简单来说就是差15个装等及以上无脑换,以下优先这3个特质。 身上的槽全部插200精通,食物吃精通,附魔项链:受训士兵之印,戒指:精通之缚,披风200敏捷。 4T21输出的核心技能是标记射击,因为百发百中期间可以无限标记,所以要尽量缩短百发百中的CD,所以凝结的命运还是首选。 关于4T21部位的选择,按我这样选应该是最优的,只有手套不加精通,手套是小部位,属性损失最少,千万不要选择同时装备肩膀+手套(2件都是爆击急速),这样会导致技能伤害一下子低了一大截,而且急速严重超标。4T21也无法拯救技能伤害的降低(单体会差非常多,aoe还是会有所提高)。
二、天赋
此套天赋单体与aoe可通用,团本纯单体boss可以将乱射换成夺命黑鸦,可能会有1%-3%的提升。 团本用爆炸射击替代哨兵也是可行的,本来我是用爆炸射击打的,结果1号就遇到了bug,无法对boss造成伤害,后面才换成哨兵。 经过多次对比测试,大秘用爆炸射击会比用哨兵好上不少。必竟大秘多是密集aoe,且爆炸射击cd短几乎每波怪都能用,哨兵限制太多。
三、输出优先级
单体:荷枪实弹(打在易伤内) > 高亮奥术射击(无猎人印记时) > 穿刺射击(100集中值打在易伤内) > 夺命黑鸦(如果点了的话) >风之爆裂 > 标记射击 > 瞄准射击 > 奥术射击,百发百中期间优先级不变,哨兵在百发百中外使用。 AOE:高亮多重射击 > 穿刺射击(100集中值打在易伤内) > 标记射击 > 风之爆裂 > 多重射击(7目标以上) >荷枪实弹(打在易伤内) > 多重射击(3目标及以上) > 瞄准射击 > 多重射击(2目标),百发百中期间优先级不变,哨兵在百发百中外使用。 标记戒指的触发目前还找不到监控的方法,只能靠监控目标身上的猎人印记在打出标记射击以后有没消失来判断,因为要等标记射击射到目标以后才判定是否触发,所以会有点延迟,这是个很让人郁闷的地方。 百发百中应该等一下穿刺射击
四、实战数据
1.946装等无buff团队副本训练假人5E伤害(这把脸比较差百发中的穿刺基本没爆所以低了点,仅供参考,伤害会有波动应该都知道): 差不多装等的4T20脸好时木桩可以打出比这个多十几万的秒伤,但是实战中这套build打出更高伤害的机率要更高一点,因为它完全不怕移动啊,几乎可以像兽王一样蹦蹦跳跳着输出。 2.部分团本Boss(因H已打完只能打普通难度测试,大部分bossH和普通差不了多少): 2号萨格拉斯的恶犬(只打一只,算纯单体) 3号安托兰统帅议会(打完以后我是很激动的,之前用T20打的真的是不能看) 4号传送门守护者哈萨贝尔 5号生命的缚誓者艾欧娜尔(刷怪节奏还不够熟练,发呆了很久) 8号瓦里玛萨斯 普通阿古斯P4(P1-P3 170多万秒伤。p4因为要转火原来用灵巧打伤害很低,现在根本不怕转火了) 3.大秘全程较之前有了超过25%的提升,大秘爆炸射击比哨兵会好很多,爆炸射击几乎可以卡cd用,哨兵限制太多):
五、关于哨兵
用过哨兵这个天赋的人应该都知道,很多时候该施放猎人印记的时候却没有放出来。据我观察这个bug是在要触发猎人印记的时候人物在读条(瞄准射击、风之爆裂)才会出现,也就是说当哨兵要施放猎人印记的瞬间,只要人物不在读条就不会出现这个bug了,要学会略微发呆,当然这样会损失一点dps,但也没办法,谁让这个从这天赋存在开始就存在的bug到现在都不修复呢,估计是永远也不会被修复了。
哨兵监控tmw字符串
 
^1^T^SGUID^STMW:group:1OWzivB7818x ^SScale^F8556863343820792 ^f-52^SPoint ^T^Sy^F-4740210564717040 ^f-52^Sx ^F-6296130679065989^f-45 ^t^SEnabledSpecs^T ^N253^b ^N255^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SName^S哨兵 ^SConditionDurEnabled^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N59 ^SName^S206817 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N54 ^SName^S206817 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N53 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N48 ^SName^S哨兵 ^t^N5^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N47 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N42 ^SName^S206817 ^t^Sn^N6 ^t^SConditionDur^N5 ^SCustomTex^S206817 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S哨兵倒计时 ^t^N84302^S~`~| ^Sgroup^N5 ^^
全套射击猎tmw字符串
 
^1^T^SGroups^T ^N1^T ^SScale^N1.2 ^SRows^N2 ^SPoint^T ^Sy^F-6959338102398114 ^f-48^Sx ^F-6922613716565422^f-47 ^t^SGUID^STMW:group:1KSoASLsCFUB ^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuff ^SShowTimerText^B ^SName^S凶猛狂暴 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuff ^SShowTimerText^B ^SName^S野兽顺劈 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S猫鼬之力;~`造物者之赐;~`恶魔活力 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S229206;~`致命优雅药水;~`230039 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S增速;~`叛徒的誓言 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S哨兵的视野;~`回转稳定 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Splayer;~`target ^SOnlyMine^B ^SType^Sbuff ^SName^S狂野怒火;~`百发百中;~`裂痕 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S野性守护;~`正中靶心;~`雄鹰守护 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SName^S增益监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N6 ^SSpacingY^N5 ^t^t^t^N2^T ^SGUID^STMW:group:1PMuhmalkO5s ^SPoint^T ^Sy^F5933037504720426 ^f-47^Sx ^F-4543501248320376^f-46 ^t^SScale^F5742096396845050 ^f-51^STextureName ^SEmpty^SEnabled ^b^SView ^Sbar^SColumns ^N1^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N2^T ^SType^STALENTLEARNED ^SName^S灵巧打击 ^t^Sn^N2 ^t^SName^S187131 ^SOnlyMine^B ^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`4~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`200~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`4~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\1321\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`24~`>=~`100~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`100~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`3~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`2~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S灵巧输出 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6161884352872450 ^f-46^t ^t^t^N3^T ^SGUID^STMW:group:1O9WN=7Oze9D ^SScale^N1.5 ^SPoint^T ^Sy^F4972741942366447 ^f-47^Sx ^F-7623311870073883^f-46 ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S187131 ^SManaCheck^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SDurationMin^N6 ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^Sbar^T ^STexts^T ^N1^S[if~`(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)~`>~`1~`then~J ~`~`~`~`(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)~J end]~J ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMax^N7 ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Starget;~`player ^SOnlyMine^B ^SType^Sbuff ^SName^S稳定瞄准;~`烈焰花环;~`猎人印记;~`莫克纳萨战术 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S抗魔联军的调和 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S242243 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S246153 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S易伤+乱射 ^t^N4^T ^SGUID^STMW:group:1OJ_pkYAzQCb ^SScale^N1.5 ^SPoint^T ^Sy^F5048960301544508 ^f-45^Sx ^F-5221944836343568^f-44 ^t^SLocked^B ^SColumns^N2 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S194386 ^t^Sn^N1 ^t^SName^S乱射 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,aBrA"R\o$]O ^STexts^T ^N1^S ^N2^SA2 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S误导 ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S误导监控 ^t^N5^T ^SGUID^STMW:group:1OWzivB7818x ^SScale^F8556863343820792 ^f-52^SPoint ^T^Sy^F-4740210564717040 ^f-52^Sx ^F-6296130679065989^f-45 ^t^SEnabledSpecs^T ^N253^b ^N255^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SName^S哨兵 ^SConditionDurEnabled^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N59 ^SName^S206817 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N54 ^SName^S206817 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N53 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N48 ^SName^S哨兵 ^t^N5^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N47 ^SName^S206817 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N42 ^SName^S206817 ^t^Sn^N6 ^t^SConditionDur^N5 ^SCustomTex^S206817 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S哨兵倒计时 ^t^N6^T ^SGUID^STMW:group:1Osz6ZAR_rce ^SScale^F5704575025676280 ^f-52^SPoint ^T^Sy^F6694270245273613 ^f-45^Sx ^F7999786758176768^f-50 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SLocked^B ^SColumns^N7 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Osz6ZAa8XQV ^N2^STMW:icon:1Osz6ZAfuRPL ^N3^STMW:icon:1OxrHBNCPj47 ^N4^STMW:icon:1OxsH4uklDw_ ^N5^STMW:icon:1QAP_sHalMEx ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S虚空方尖碑 ^t^Sn^N1 ^t^SCustomTex^S$item.13 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Osz6ZAfuRPL ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S哨兵部队作战腰带 ^t^Sn^N1 ^t^SCustomTex^S208913 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1OxrHBNCPj47 ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S基尔加丹的炽燃决心 ^t^Sn^N1 ^t^SCustomTex^S235991 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1OxsH4uklDw_ ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SAndOr^SOR ^SName^S莎拉达希尔的根须 ^t^Sn^N1 ^t^SCustomTex^S208981 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Osz6ZAa8XQV ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^SMKII型回转稳定器 ^t^Sn^N1 ^t^SCustomTex^S235712 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SType^Sconditionicon ^SCustomTex^S$item.11 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1QAP_sHalMEx ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S瑟雷姆的饥渴 ^t^Sn^N1 ^t^t^t^SName^S装备 ^t^N7^T ^SGUID^STMW:group:1OwlKptTTDKP ^SScale^N1.5 ^SPoint^T ^Sy^F-6380058689977424 ^f-49^Sx ^F5864042094424575^f-45 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S英勇;~`嗜血;~`高山战鼓;~`狂怒战鼓;~`远古狂乱;~`时间扭曲 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S英勇 ^t^N8^T ^SGUID^STMW:group:1O_EBdCeCdux ^SPoint^T ^Sy^F8690550643359753 ^f-44^Sx ^N169.4150390625^t ^SScale^N0.25 ^STextureName^SEmpty ^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N3^T ^SType^STALENTLEARNED ^SName^S22288 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S6.6 ^t^Sn^N4 ^t^SName^S187131 ^SOnlyMine^B ^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[if~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`4~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`200~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`4~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\1321\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`24~`>=~`100~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`100~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`3~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`150~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`2~`then~J ~`~`~`~`if~`(Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`100~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration(gcd=true)~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>=~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`if~`Duration(gcd=true)~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S灵巧输出 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F8115139379199989 ^f-42^t ^t^t^N9^T ^SGUID^STMW:group:1PNUSwgd91c6 ^SPoint^T ^Sy^F6175183262713528 ^f-47^Sx ^F-6337334314020633^f-47 ^t^SScale^F5516949916221440 ^f-51^STextureName ^SEmpty^SEnabled ^b^SView ^Sbar^SColumns ^N1^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SGUID^STMW:icon:1PNUiMbMYAF6 ^SName^S187131 ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SLevel^N6 ^SName^S187131 ^t^N2^T ^SType^SBLIZZEQUIPSET ^SName^S灵巧单体 ^t^Sn^N2 ^t^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`*~`2~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`188~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\1321\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`142~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`*~`2~`>=~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"3\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`96~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`+~`0.5~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`elseif~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`96~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`0.92~`-~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`>~`0~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"1\229\165\1651\231\158\132"~J ~`~`~`~`end~J elseif~`Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`>~`1~`then~J ~`~`~`~`if~`MP(unit="player")~`>=~`50~`then~J ~`~`~`~`~`~`~`~`"1\231\158\132"~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SGUID^STMW:icon:1PNVB9E5nZGC ^SName^S187131 ^SConditions^T ^N1^T ^SType^SMELEEHASTE ^SOperator^S>= ^SLevel^N30 ^t^Sn^N1 ^t^SManaCheck^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[if~`Duration~`>~`2~`/~`(1~`+~`Haste~`*~`0.01)~`+~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92~`*~`3~`then~J ~`~`~`~`if~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`188~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`3~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\231\158\1321\229\165\1652\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"4\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`2~`/~`(1~`+~`Haste~`*~`0.01)~`*~`0.92)~`*~`PowerRegen~`+~`MP(unit="player")~`>=~`142~`then~J ~`~`~`~`~`~`~`~`if~`Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`>~`(1.5~`/~`(1~`+~`Haste~`*~`0.01))~`*~`2~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`"2\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`"1\229\165\1653\231\158\132"~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`elseif~`(Duration~`-~`(2~`/~`(1~`+~`Haste~`*~`0.01)))~`*~`PowerRegen~`+~`MP(unit="player")~`+~`8~`>=~`96~`then~J ~`~`~`~`~`~`~`~`"2\229\165\1652\231\158\132"~J ~`~`~`~`else~J ~`~`~`~`~`~`~`~`"2\229\165\1651\231\158\132"~J ~`~`~`~`end~J end] ^N2^S ^t^t^t^SCustomTex^Snone ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SOnlyMine^B ^SDurationMin^N6 ^SDurationMax^N7 ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N55 ^t^Sn^N1 ^t^SGUID^STMW:icon:1PNUSwgR=DR2 ^SName^S185901 ^SConditionDurEnabled^B ^SDurationMin^N6 ^SConditionDur^N180 ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Duration~`/~`(2~`/~`(1~`+~`Haste~`*~`0.01))):Round(1)]~J ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S标奥瞄瞄瞄 ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SDurationMax^N7 ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S4T20灵巧单体 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F4576032103333888 ^f-45^t ^t^t^t^SNumGroups^N9 ^SVersion^N84302 ^t^N84302^S~`~| ^Sprofile^S轻轻叶落灬~`-~`金色平原 ^^
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